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Sven
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====== Created Using Wizards of the Coast D&D Character Builder ======
Sven Bearclaw, level 3
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Aglarond, Dwarf - Ancestral Home Lost, Occupation - Artisan (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 8, Wis 14, Cha 10.
AC: 20 Fort: 18 Reflex: 14 Will: 15
HP: 40 Surges: 10 Surge Value: 10
TRAINED SKILLS
Perception +10, Endurance +7, Athletics +8
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +6, Heal +4, History, Insight +4, Intimidate +1, Nature +4, Religion, Stealth -1, Streetwise +1, Thievery -1
FEATS
Level 1: Dwarven Weapon Training
Level 2: Axe Expertise
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Shield Feint
Fighter encounter 1: Shield Bash
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Parry and Riposte
ITEMS
Waraxe, Heavy Shield, Scale Armor, Adventurer's Kit, Amulet of Physical Resolve +1, Battlecrazed Waraxe +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
MBA = +9 attack bonus >> 1d12+7 dmg (+3 to attack rolls of opportunity attacks)
(Puta, editei os atributos devido ao fato da raça anão poder escolher STR ao invés de CON como atributo chave e o CB adulterado não suporta isso. Eu coloquei de uma forma q fosse ficar certo no total e não no inicial. Pode conferir se quizer. E tb troquei a "Weapon Expertise (Axe)" por "Axe Expertise" do HoTFL, que fazem a mesma coisa, exceto q a versão do HoTFL me deixa rerolar 1 em dmg dice de axes. Coloquei tb ali o bonus padrão pra Melee Basic e os golpes [W] pra ajudar.)
Sven Bearclaw, level 3
Dwarf, Fighter
Fighter: Combat Superiority
Fighter Talents: One-handed Weapon Talent
Background: Aglarond, Dwarf - Ancestral Home Lost, Occupation - Artisan (Aglarond Benefit)
FINAL ABILITY SCORES
Str 18, Con 13, Dex 10, Int 8, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 18, Con 11, Dex 10, Int 8, Wis 14, Cha 10.
AC: 20 Fort: 18 Reflex: 14 Will: 15
HP: 40 Surges: 10 Surge Value: 10
TRAINED SKILLS
Perception +10, Endurance +7, Athletics +8
UNTRAINED SKILLS
Acrobatics -1, Arcana, Bluff +1, Diplomacy +1, Dungeoneering +6, Heal +4, History, Insight +4, Intimidate +1, Nature +4, Religion, Stealth -1, Streetwise +1, Thievery -1
FEATS
Level 1: Dwarven Weapon Training
Level 2: Axe Expertise
POWERS
Fighter at-will 1: Tide of Iron
Fighter at-will 1: Shield Feint
Fighter encounter 1: Shield Bash
Fighter daily 1: Villain's Menace
Fighter utility 2: Pass Forward
Fighter encounter 3: Parry and Riposte
ITEMS
Waraxe, Heavy Shield, Scale Armor, Adventurer's Kit, Amulet of Physical Resolve +1, Battlecrazed Waraxe +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
MBA = +9 attack bonus >> 1d12+7 dmg (+3 to attack rolls of opportunity attacks)
(Puta, editei os atributos devido ao fato da raça anão poder escolher STR ao invés de CON como atributo chave e o CB adulterado não suporta isso. Eu coloquei de uma forma q fosse ficar certo no total e não no inicial. Pode conferir se quizer. E tb troquei a "Weapon Expertise (Axe)" por "Axe Expertise" do HoTFL, que fazem a mesma coisa, exceto q a versão do HoTFL me deixa rerolar 1 em dmg dice de axes. Coloquei tb ali o bonus padrão pra Melee Basic e os golpes [W] pra ajudar.)
Última edição por Sven em Qua Jul 20, 2011 10:25 pm, editado 10 vez(es)
Sven- Mensagens : 172
Data de inscrição : 31/03/2010
Idade : 41
Localização : Vila Mimosa Entreterimentos
Re: Fichas
Aaron Flaming, level 1
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Tome of Readiness
Background: Thay, World Walker, Arcane Sentinel, Early Life - Child Prodigy, Adventurer's Scion (Thay Benefit)
FINAL ABILITY SCORES
Str 10, Con 10, Dex 11, Int 20, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 11, Int 18, Wis 14, Cha 8.
AC: 15 Fort: 11 Reflex: 16 Will: 15
HP: 30 Surges: 6 Surge Value: 7
TRAINED SKILLS
Religion +10, Arcana +10, Nature +7, Insight +7, History +10
UNTRAINED SKILLS
Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering +2, Endurance, Heal +2, Intimidate -1, Perception +2, Stealth, Streetwise -1, Thievery, Athletics
FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Implement Expertise (Tome)
POWERS
Bonus At-Will Power: Magic Missile
Tome of Readiness: Burning Hands
Wizard at-will 1: Nightmare Eruption
Wizard at-will 1: Thunderwave
Wizard encounter 1: Force Orb
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Wizard's Fury
ITEMS
Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Tome Implement
RITUALS
Tenser's Floating Disk, Brew Potion, Comrades' Succor, Amanuensis, Animal Messenger
Human, Wizard
Build: Control Wizard
Arcane Implement Mastery: Tome of Readiness
Background: Thay, World Walker, Arcane Sentinel, Early Life - Child Prodigy, Adventurer's Scion (Thay Benefit)
FINAL ABILITY SCORES
Str 10, Con 10, Dex 11, Int 20, Wis 14, Cha 8.
STARTING ABILITY SCORES
Str 10, Con 10, Dex 11, Int 18, Wis 14, Cha 8.
AC: 15 Fort: 11 Reflex: 16 Will: 15
HP: 30 Surges: 6 Surge Value: 7
TRAINED SKILLS
Religion +10, Arcana +10, Nature +7, Insight +7, History +10
UNTRAINED SKILLS
Acrobatics, Bluff -1, Diplomacy -1, Dungeoneering +2, Endurance, Heal +2, Intimidate -1, Perception +2, Stealth, Streetwise -1, Thievery, Athletics
FEATS
Wizard: Ritual Caster
Human: Arcane Reserves
Level 1: Implement Expertise (Tome)
POWERS
Bonus At-Will Power: Magic Missile
Tome of Readiness: Burning Hands
Wizard at-will 1: Nightmare Eruption
Wizard at-will 1: Thunderwave
Wizard encounter 1: Force Orb
Wizard daily 1: Sleep
Wizard daily 1 Spellbook: Wizard's Fury
ITEMS
Spellbook, Cloth Armor (Basic Clothing), Adventurer's Kit, Tome Implement
RITUALS
Tenser's Floating Disk, Brew Potion, Comrades' Succor, Amanuensis, Animal Messenger
Última edição por Jonnathan em Qua Set 15, 2010 12:49 pm, editado 1 vez(es)
Aaron- Mensagens : 110
Data de inscrição : 31/03/2010
Idade : 37
Bedlar - El fudeloson
====== Created Using Wizards of the Coast D&D Character Builder ======
Bedlar, level 1
Human, Warlord
Warlord: Combat Leader
Commanding Presence: Bravura Presence
Background: Cormyr (General) (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 18, Con 10, Dex 10, Int 16, Wis 8, Cha 11.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 10, Int 14, Wis 8, Cha 11.
AC: 17 Fort: 16 Reflex: 15 Will: 12
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Insight +6, Intimidate +5, Heal +4, Athletics +8, Endurance +4
UNTRAINED SKILLS
Acrobatics -1, Arcana +3, Bluff, Diplomacy, Dungeoneering -1, History +3, Nature -1, Perception -1, Religion +3, Stealth -1, Streetwise, Thievery -1
FEATS
Human: Improved Bravura
Level 1: Inspirational Attacker
POWERS
Bonus At-Will Power: Opening Shove
Warlord at-will 1: Viper's Strike
Warlord at-will 1: Wolf Pack Tatics
Warlord encounter 1: Diabolic Stratagem
Warlord daily 1: Calculated Assault
ITEMS
Chainmail, Adventurer's Kit, Longsword, Light Shield
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Bedlar, level 1
Human, Warlord
Warlord: Combat Leader
Commanding Presence: Bravura Presence
Background: Cormyr (General) (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 18, Con 10, Dex 10, Int 16, Wis 8, Cha 11.
STARTING ABILITY SCORES
Str 18, Con 10, Dex 10, Int 14, Wis 8, Cha 11.
AC: 17 Fort: 16 Reflex: 15 Will: 12
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Insight +6, Intimidate +5, Heal +4, Athletics +8, Endurance +4
UNTRAINED SKILLS
Acrobatics -1, Arcana +3, Bluff, Diplomacy, Dungeoneering -1, History +3, Nature -1, Perception -1, Religion +3, Stealth -1, Streetwise, Thievery -1
FEATS
Human: Improved Bravura
Level 1: Inspirational Attacker
POWERS
Bonus At-Will Power: Opening Shove
Warlord at-will 1: Viper's Strike
Warlord at-will 1: Wolf Pack Tatics
Warlord encounter 1: Diabolic Stratagem
Warlord daily 1: Calculated Assault
ITEMS
Chainmail, Adventurer's Kit, Longsword, Light Shield
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Última edição por Dreamer em Qui Set 09, 2010 12:00 pm, editado 1 vez(es)
Dreamer- Mensagens : 293
Data de inscrição : 26/03/2010
Idade : 47
Localização : Campo Grande - Rio de Janeiro
Lvl-4 (updated)
====== Created Using Wizards of the Coast D&D Character Builder ======
Syed, level 4
Human, Sorcerer
Build: Chaos Sorcerer
Student of the Plague: Sight of the Unseen
Spell Source: Wild Magic
Human Power Selection: Bonus At-Will Power
Background: Geography - Urban, Occupation - Military, Arcane Agent (Streetwise class skill)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 15, Int 10, Wis 10, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18.
AC: 14 Fort: 13 Reflex: 15 Will: 20
HP: 38 Surges: 6 Surge Value: 9
TRAINED SKILLS
Diplomacy +12, Arcana +9, Streetwise +12, Intimidate +12, Bluff +12
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +2, Endurance +2, Heal +2, History +4, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +4, Thievery +4, Athletics +1
FEATS
Human: Student of the Plague
Level 1: Superior Implement Training (Accurate dagger) (retrained to Superior Implement Training (Incendiary dagger) at Level 2)
Level 2: Lucky Shot
Level 4: Arcane Familiar
POWERS
Bonus At-Will Power: Chaos Bolt
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Blazing Starfall
Sorcerer encounter 1: Explosive Pyre
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Good Timing
Sorcerer encounter 3: Mists of Disarray (retrained to Wave of Light at Level 4)
ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger (5), Incendiary dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Syed, level 4
Human, Sorcerer
Build: Chaos Sorcerer
Student of the Plague: Sight of the Unseen
Spell Source: Wild Magic
Human Power Selection: Bonus At-Will Power
Background: Geography - Urban, Occupation - Military, Arcane Agent (Streetwise class skill)
FINAL ABILITY SCORES
Str 8, Con 11, Dex 15, Int 10, Wis 10, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 11, Dex 14, Int 10, Wis 10, Cha 18.
AC: 14 Fort: 13 Reflex: 15 Will: 20
HP: 38 Surges: 6 Surge Value: 9
TRAINED SKILLS
Diplomacy +12, Arcana +9, Streetwise +12, Intimidate +12, Bluff +12
UNTRAINED SKILLS
Acrobatics +4, Dungeoneering +2, Endurance +2, Heal +2, History +4, Insight +2, Nature +2, Perception +2, Religion +2, Stealth +4, Thievery +4, Athletics +1
FEATS
Human: Student of the Plague
Level 1: Superior Implement Training (Accurate dagger) (retrained to Superior Implement Training (Incendiary dagger) at Level 2)
Level 2: Lucky Shot
Level 4: Arcane Familiar
POWERS
Bonus At-Will Power: Chaos Bolt
Sorcerer at-will 1: Energy Strobe
Sorcerer at-will 1: Blazing Starfall
Sorcerer encounter 1: Explosive Pyre
Sorcerer daily 1: Chromatic Orb
Sorcerer utility 2: Good Timing
Sorcerer encounter 3: Mists of Disarray (retrained to Wave of Light at Level 4)
ITEMS
Adventurer's Kit, Cloth Armor (Basic Clothing), Dagger (5), Incendiary dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Última edição por Dryden_Kyou em Ter Ago 09, 2011 10:08 pm, editado 9 vez(es) (Motivo da edição : update para o lvl 4 (após conversa com o DM))
Dryden_Kyou- Mensagens : 171
Data de inscrição : 29/03/2010
Idade : 37
Localização : Rio de Janeiro - RJ
Re: Fichas
====== Created Using Wizards of the Coast D&D Character Builder ======
Joan Dimus, level 1
Elf, Cleric
FINAL ABILITY SCORES
Str 8, Con 10, Dex 11, Int 10, Wis 20, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 9, Int 10, Wis 18, Cha 15.
AC: 12 Fort: 10 Reflex: 10 Will: 17
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Religion +5, History +5, Heal +10, Arcana +5
UNTRAINED SKILLS
Acrobatics, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance, Insight +5, Intimidate +2, Nature +7, Perception +7, Stealth, Streetwise +2, Thievery, Athletics -1
FEATS
Cleric: Ritual Caster
Level 1: Defensive Healing Word
POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Astral Seal
Cleric at-will 1: Gaze of Defiance
Cleric encounter 1: Shield Bearer
Cleric daily 1: Beacon of Hope
ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Mace, Accurate symbol
RITUALS
Gentle Repose, Create Holy Water
Joan Dimus, level 1
Elf, Cleric
FINAL ABILITY SCORES
Str 8, Con 10, Dex 11, Int 10, Wis 20, Cha 15.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 9, Int 10, Wis 18, Cha 15.
AC: 12 Fort: 10 Reflex: 10 Will: 17
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Religion +5, History +5, Heal +10, Arcana +5
UNTRAINED SKILLS
Acrobatics, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance, Insight +5, Intimidate +2, Nature +7, Perception +7, Stealth, Streetwise +2, Thievery, Athletics -1
FEATS
Cleric: Ritual Caster
Level 1: Defensive Healing Word
POWERS
Channel Divinity: Healer's Mercy
Cleric at-will 1: Astral Seal
Cleric at-will 1: Gaze of Defiance
Cleric encounter 1: Shield Bearer
Cleric daily 1: Beacon of Hope
ITEMS
Ritual Book, Adventurer's Kit, Leather Armor, Mace, Accurate symbol
RITUALS
Gentle Repose, Create Holy Water
Edvan- Mensagens : 125
Data de inscrição : 26/03/2010
Idade : 45
Localização : Rio de Janeiro
Re: Fichas
====== Created Using Wizards of the Coast D&D Character Builder ======
Saya Elenthil, level 2
Half-Elf, Battlemind
Build: Quick Battlemind
Psionic Study: Speed of Thought
Half elf Power Selection: Knack For Success
Background: Cormyr (General), Early Life - Child Prodigy, Monastic (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 14, Int 10, Wis 13, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 14, Int 10, Wis 13, Cha 13.
AC: 19 Fort: 15 Reflex: 13 Will: 15
HP: 39 Surges: 13 Surge Value: 9
TRAINED SKILLS
Athletics +6, Diplomacy +10, Endurance +10
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +3, Dungeoneering +2, Heal +2, History +1, Insight +6, Intimidate +3, Nature +2, Perception +2, Religion +1, Stealth +3, Streetwise +3, Thievery +3
FEATS
Level 1: Heavy Blade Expertise
Level 2: Raging Storm
POWERS
Battlemind at-will 1: Conductive Defense
Battlemind at-will 1: Concussive Spike
Battlemind daily 1: Accelerating Strike
Battlemind utility 2: Inspiring Fortitude
ITEMS
Adventurer's Kit, Dagger, Greatsword, Sling, Sling Bullets (20), Pelaurum Scale Armor +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Saya Elenthil, level 2
Half-Elf, Battlemind
Build: Quick Battlemind
Psionic Study: Speed of Thought
Half elf Power Selection: Knack For Success
Background: Cormyr (General), Early Life - Child Prodigy, Monastic (Cormyr (General) Benefit)
FINAL ABILITY SCORES
Str 10, Con 18, Dex 14, Int 10, Wis 13, Cha 15.
STARTING ABILITY SCORES
Str 10, Con 16, Dex 14, Int 10, Wis 13, Cha 13.
AC: 19 Fort: 15 Reflex: 13 Will: 15
HP: 39 Surges: 13 Surge Value: 9
TRAINED SKILLS
Athletics +6, Diplomacy +10, Endurance +10
UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff +3, Dungeoneering +2, Heal +2, History +1, Insight +6, Intimidate +3, Nature +2, Perception +2, Religion +1, Stealth +3, Streetwise +3, Thievery +3
FEATS
Level 1: Heavy Blade Expertise
Level 2: Raging Storm
POWERS
Battlemind at-will 1: Conductive Defense
Battlemind at-will 1: Concussive Spike
Battlemind daily 1: Accelerating Strike
Battlemind utility 2: Inspiring Fortitude
ITEMS
Adventurer's Kit, Dagger, Greatsword, Sling, Sling Bullets (20), Pelaurum Scale Armor +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Última edição por Saya em Sáb Jul 09, 2011 1:36 pm, editado 2 vez(es)
Saya- Mensagens : 113
Data de inscrição : 12/01/2011
Re: Fichas
====== Created Using Wizards of the Coast D&D Character Builder ======
Name: Quinn Getrank
Human, Weaponmaster
Build: Battlerager Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Battlerager Vigor
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 18, CON 16, DEX 10, INT 10, WIS 12, CHA 10
STARTING ABILITY SCORES
STR 16, CON 16, DEX 10, INT 10, WIS 12, CHA 10
AC: 19 Fort: 17 Ref: 13 Will: 14
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Endurance +6, Heal +6, Intimidate +5, Streetwise +5
UNTRAINED SKILLS
Acrobatics –2, Arcana +0, Athletics +2, Bluff +0, Diplomacy +0, Dungeoneering +1, History +0, Insight +1, Nature +1, Perception +1, Religion +0, Stealth –2, Thievery –2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Fighter Attack: Combat Challenge
Fighter Attack 1: Brash Strike
Fighter Attack 1: Crushing Surge
Fighter Attack 1: Driving Attack
Fighter Attack 1: Hack and Hew
FEATS
Level 1: Encouraging Shield
Level 1: Axe Expertise
ITEMS
Battleaxe x1
Heavy Shield x1
Chainmail
Scale Armor x1
Adventurer's Kit
Fire Kit
Interpreter
Bottle of Wine
====== End ======
Name: Quinn Getrank
Human, Weaponmaster
Build: Battlerager Fighter
Fighter Option: Combat Superiority
Fighter Talents Option: Battlerager Vigor
Human Power Selection Option: Heroic Effort
FINAL ABILITY SCORES
STR 18, CON 16, DEX 10, INT 10, WIS 12, CHA 10
STARTING ABILITY SCORES
STR 16, CON 16, DEX 10, INT 10, WIS 12, CHA 10
AC: 19 Fort: 17 Ref: 13 Will: 14
HP: 31 Surges: 12 Surge Value: 7
TRAINED SKILLS
Endurance +6, Heal +6, Intimidate +5, Streetwise +5
UNTRAINED SKILLS
Acrobatics –2, Arcana +0, Athletics +2, Bluff +0, Diplomacy +0, Dungeoneering +1, History +0, Insight +1, Nature +1, Perception +1, Religion +0, Stealth –2, Thievery –2
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Human Racial Power: Heroic Effort
Fighter Attack: Combat Challenge
Fighter Attack 1: Brash Strike
Fighter Attack 1: Crushing Surge
Fighter Attack 1: Driving Attack
Fighter Attack 1: Hack and Hew
FEATS
Level 1: Encouraging Shield
Level 1: Axe Expertise
ITEMS
Battleaxe x1
Heavy Shield x1
Chainmail
Scale Armor x1
Adventurer's Kit
Fire Kit
Interpreter
Bottle of Wine
====== End ======
Luke- Mensagens : 397
Data de inscrição : 30/03/2010
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